Wednesday, December 23, 2009

Dragon Age: Origins


I'm trying out this game as a continuous exercise for ideas generation, since Dragon Age: Origins receive a lot of rave reviews from various magazines and games portals (you may read a full review of Dragon Age Origins over at www.gamespot.com - my favourite source for game infos).

Upon installing and launching it the first time, I was bemused that the social networking concept is embedded into the player's control panel. From the game, you can actually login and interact with dragonage.bioware.com community to share screenshots, stories, and other stuffs. You can also redeem codes from the portal into the game to get extra content such as new characters, armors and locales - some are free, and some are premium.

Hmm.. on the premium... there's already more than 1,000,000 people playing DragonAge: Origins. A premium locale such as The Warden's Keep is approximately USD15 to purchase. What if only 5% of the players pay for it to have it installed in the main game so that they can explore it, fight new monsters and gain new items, weapons and armors.

That would translate into 50,000 players paying Bioware USD15 for Warden's Keep, totalling a whopping USD750,000 (RM2.47 million) for one item of yet a very new game.

No wonder the games industry is said to be bigger than Hollywood.

Ideas for games with downloadable content, anyone?

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